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  • C++ 90.7%
  • CMake 9.3%
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Filename Latest commit message Latest commit date
lejulien 110ff7ed7e win_compat: Fix backend & file management
This ensure the project builds on windows
2026-04-21 13:46:36 +02:00
.gitea/workflows ci: Run on MR 2026-04-03 14:12:23 +02:00
includes grid: add a guide grid 2026-01-15 09:13:53 +01:00
src win_compat: Fix backend & file management 2026-04-21 13:46:36 +02:00
.gitignore win_compat: Fix backend & file management 2026-04-21 13:46:36 +02:00
CMakeLists.txt win_compat: Fix backend & file management 2026-04-21 13:46:36 +02:00
compile_commands.json Copying from gitlab 2026-01-09 10:45:23 +01:00
preview.png README: Adding a preview 2026-04-09 11:25:05 +02:00
README.md win_compat: Fix backend & file management 2026-04-21 13:46:36 +02:00
toolchain-mingw-w64-x86_64.cmake project: create the windows toolchain 2026-04-03 13:56:32 +02:00

GameOfLifeEditor

This is a simple Game Of Life editor written in C++ with raylib & dearImGUI


preview


How to compile the project

Linux

Ensure you have g++, cmake and the dependencies of raylib

mkdir build
cd build
cmake ..
make

Windows

If you're compiling for windows on linux, you can use mingw-w64

sudo apt install mingw-w64
mkdir build
cd build
cmake .. -DCMAKE_TOOLCHAIN_FILE=../toolchain-ming-w64-x86_64.cmake
make

If you're compiling for windows on windows, use your usual cmake workflow